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 Zerk - The Gentleman With Anger Problems

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John Zerk
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Join date : 2012-08-07

PostSubject: Zerk - The Gentleman With Anger Problems   Wed Aug 08, 2012 8:26 pm

Name: "Zerk"
Level 1
Gender: Male
Height: 6'0
Weight: 150 lbs.
Hair color: Brown
Eye color: Completely yellow (including the whites)
Chaotic Neutral

Hailing from an unknown time, an unknown dimension, randomly appearing in a Vault, comes one man with a shrouded past...

...Alright, fuck the ominous intro, here's what's up:

Zerk is a mercenary by trade. He takes jobs, not from the highest bidder, but from the one offering the most danger, death, and baddies to slaughter. He enjoys risking life and limb, preferring to feel the rush of creeping death on his shoulder, and having no regard for self-preservation. He's unlike most, being imbued with the power to control electricity to lift objects, shield himself, and overload electronic devices.

His most prized possession, he calls "Zerker Gauntlets", allowing him to charge his gauntlets with electricity to produce weapons, including broadswords, longswords, scimitars, claws and more.

Zerk is almost always pissed. You get in his way, and he slices you several new sphincters. He kills for fun, to pass the time between sleep and insanity. He's numb to emotion except rage and hate.

He enjoys the act of plunder, hoping to find something of incredible value to drag away from the trail of shitstorm he leaves in his wake. There may be a time he dissapears to somewhere else, some other time, some different dimension to tell a different story...



Also he likes bacon.

DEAL WITH IT.



Stats:
Level 1
Health: 20
Strength: 9
Perception: 1
Endurance: 6
Agility: 9

Weapons (Gauntlets can consume weapons)
Zerker Gauntlets 7(10) [x]
Creations:
Electric Machete (Machete)
Electric Chain-Blade (Combat Knife on an electric whip)

Perks:
Perks:
Bubble Shield (Active):
Able to generate a shield to block 1 projectile based attack.
Cannot attack the turn it is used.
Useless against melee and energy weapons.
4 turn recharge.
Yank (Active):
Zerk can latch an electric whip to an opponent, and pulls them close then stuns them.
Stun lasts 1 turn, 4 turn recharge

Flaws:
Blinding Rage (Passive):
After taking two consecutive hits, next attack misses.
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